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Showing posts with label 3ds Max. Show all posts
Showing posts with label 3ds Max. Show all posts

Wednesday, May 26, 2010

The Gnomon Workshop - Character Modeling for Production

The Gnomon Workshop - Character Modeling for Production
Character Modeling Techniques for Production with Ian Joyner | 3,1 G | RS
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio.
He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.

Monday, May 24, 2010

Gnomon WorkShop Global Illumination: Interiors - VRay Lighting Techniques Christopher Nichols

Gnomon WorkShop Global Illumination Interiors - VRay Lighting Techniques Christopher Nichols
Gnomon WorkShop Global Illumination: Interiors – VRay Lighting Techniques
Christopher Nichols | English | ISO | 3.5GB
Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.
Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain and Sony Pictures Imageworks, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, Stealth and Ghost Rider. He is currently a Supervisor at Sway Studio.

Gnomon WorkShop Global Illumination: Exteriors – VRay Lighting Techniques

Gnomon WorkShop Global Illumination Interiors – VRay Lighting Techniques
Gnomon WorkShop Global Illumination: Exteriors – V-Ray Lighting Techniques
Christopher Nichols | English| ISO | 3.2GB

In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain and Sony Pictures Imageworks, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, Stealth and Ghost Rider. He is currently a Supervisor at Sway Studio.

Friday, May 21, 2010

Gnomon Workshop: Creature Texturing and Rendering for Production

Gnomon Workshop Creature Texturing and Rendering for Production
Softwares Used : 3Ds Max, Pixologic ZBrush , Maxon Body Paint.
Video Training|Rapidshare|5.66GB
Texturing Techniques with Laurent Pierlot

In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.

Gnomon Workshop: Matte Painting Production Techniques

Gnomon Workshop Matte Painting Production Techniques
Softwares Used: 3ds Max, Photoshop, Shake, Vue
In this DVD, Chris Stoski demonstrates his techniques for creating a complex matte painting. He illustrates how a matte artist utilizes 3D modeling, texturing, lighting, photographic reference materials and digital painting to complete a beautiful and efficient matte painting. Throughout the lecture he describes his techniques and relates his experiences designing shots for feature films and executing them as final matte paintings. From painting and image manipulation in Adobe Photoshop® to 3D particle-system waterfalls and animated vegetation blowing in the wind, this DVD offers a complete spectrum of knowledge for the beginner to intermediate matte painter.

Thursday, May 20, 2010

Gnomon Workshop: Creature Detailing for Production

Gnomon Workshop Creature Detailing for Production
Gnomon Workshop: Creature Detailing for Production
Video Training | Rapidshare | 3 GB

Software Used | 3ds Max | Pixologic ZBrush Right Hemisphere Deep UV
 Model Refining and UV Mapping with Laurent Pierlot
In this DVD, Laurent shares his techniques for detailing and refining the model he started in "Creature Modeling for Production". Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop® and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.

Saturday, April 24, 2010

Deconstructing the Elements with 3ds Max, 3rd Edition

Deconstructing the Elements with 3ds Max, 3rd Edition
Different tutorials to the Second Edition. Tutorials below:
“Deconstructing the Elements” allows artists to recreate natural effects
using Autodesk 3ds Max.

Wednesday, April 21, 2010

The Gnomon Workshop CG Survival Kit: Concept to Final Image

The Gnomon Workshop CG Survival Kit Concept to Final Image
The Gnomon Workshop CG Survival Kit: Concept to Final Image | 1.06 GB
Working hard and working smart are not the same thing. In this DVD, Jeremy discusses how to make artists work more efficiently and make smarter decisions based on the final output and deadline. Knowing when and where to cut corners is a vital skill as most people over-build, over-think and

The Gnomon Workshop: Multi-Pass Compositing 3ds Max Rendering Techniques with Tim Jones

The Gnomon Workshop Multi-Pass Compositing 3ds Max Rendering Techniques with Tim Jones
In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from

Sunday, April 11, 2010

Gnomon Set Extension And Lighting Effects

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| 660 Mb | RS |
Softwares Used: Photoshop,3Ds Max, Apple Shake
In today’s feature film industry, productions are in constant need of digital set extensions. On this third DVD in a series, Chris Stoski shows how digital set extensions are achieved. The lecture uses two examples to demonstrate matching simple and complex lighting in the plate photography, dealing with

Saturday, April 10, 2010

3dsMax and After Effects tutorials pack

3dsMax and After Effects tutorials pack
3dsMax and After Effects tutorials pack
1. Text Explosion Part 1
• Create particles in 3DS Max with effects
• Add more effects in After Effects

Friday, April 9, 2010

Digital Tutors – Automotive Modeling in 3ds Max

Digital Tutors – Automotive Modeling in 3ds Max
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.

Tuesday, April 6, 2010

Gnomon – Hard Surface Shading and Texturing

Gnomon – Hard Surface Shading and Texturing
Software Used: 3Ds Max,Photoshop
Gnomon.Hard.Surface.Shading.and.Texturing.DVD-NoPE | 1.6GB | RS & HF |Release Date:07-18-2009

Monday, April 5, 2010

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