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Monday, May 24, 2010

Gnomon WorkShop Global Illumination: Exteriors – VRay Lighting Techniques

Gnomon WorkShop Global Illumination Interiors – VRay Lighting Techniques
Gnomon WorkShop Global Illumination: Exteriors – V-Ray Lighting Techniques
Christopher Nichols | English| ISO | 3.2GB

In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain and Sony Pictures Imageworks, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, Stealth and Ghost Rider. He is currently a Supervisor at Sway Studio.



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