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Showing posts with label Gnomon. Show all posts
Showing posts with label Gnomon. Show all posts

Thursday, June 17, 2010

The Gnomon Workshop - Digital Illustration Techniques DVD-iNKiSO

The Gnomon Workshop - Digital Illustration Techniques DVD-iNKiSO
         Softwares Used : Corel Painter, Adobe Photoshop
The process of telling stories through pictures is similar for both concept design and book illustration. In this video, film design veteran Christian Alzmann will take you through a step-by-step process for making a digital illustration. He will demonstrate his techniques for creating strong compositions, blocking in shapes with light and shadow, handling background elements and applying color. Throughout the lecture, Christian shares his thought processes as he reworks compositional elements, renders reflected light and strengthens the main character’s pose, showing you the benefits of painting digitally in Adobe Photoshop® and Corel Painter.

The Gnomon Workshop - Creature Design Toad Ogre Creature DVD

The Gnomon Workshop - Creature Design Toad Ogre Creature DVD
         1.25GB | RS & HF | Release Date:February 18, 2010
In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games. This is a first-hand look at how creatures are designed in the entertainment industry, with a concise step-by-step analysis from the first rough sketches to the final designs and sculptural maquette. Not only does Terryl share her techniques and tools, including complete drawing and colorization demonstrations, but she also discusses in depth the vital interrelationship between the design of the creatures and the story and script. Terryl discusses what it's like to work with an art director and with other artists in a professional art department setting, and how the team functions together to create the best possible designs.

Wednesday, June 16, 2010

Gnomon Workshop : Gnomon Master Classes - Drawing From Design

Gnomon Workshop Gnomon Master Classes - Drawing From Design 
Gnomon Master Classes 2009 Drawing From Design With Feng Zhu-HELL | 400Mb
Genre: eLearning
We work in a production and profit-oriented industry. The designs we do everyday will eventually make their way down the pipeline and become a product of some kind. Thus, as concept designers, one of the biggest challenges we face is to deliver original ideas which are not only cool, but that will also generate revenue for our clients. Typical clients always want something new yet generic enough to put to market. It’s our job to balance this fine line.
For this master class, I’ll demonstrate a few methods I use when approaching new designs. The goal is to come up with some cool stuff which looks different, yet is familiar enough to sell.
Instructor: Feng Zhu
Founder, FZD School of Design
Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.
In the spring of 2009, Feng founded the FZD School of Design in Singapore. The aim is to bring the type of education offered at elite design schools, such as the Art Center College of Design, over to Asia.
Besides running the school, Feng is actively involved with FZD Design and its many clients.

Gnomon Master Classes - Sculpting Comic Book Statues and Maquettes

Gnomon Master Classes - Sculpting Comic Book Statues and Maquettes















Gnomonschool - Sculpting Comic Book Statues and Maquettes | 1.7GB
In this lesson we will sculpt a comic book industry style statue from armature to fully roughed out sculpture. We will use and discuss techniques and tools that we employ everyday. We'll also delve into our influences both sculptural and two dimensional, and we will comment on the slight differences in the way each brother works, while keeping the artistic vision consistent.The Shiflett Brothers are living their dream. Comic book geeks turned industry sculptors (but, alas, remaining comic book geeks). Their professional sculpting careers began with their maquette work on the groundbreaking video game "Oddworld: Abe’s Odysee" working alongside visionary video game creator Lorne Lanning.Working with Bowen Designs on Marvel Comics licensed projects, Brandon and Jarrod sculpted the full size Venom vs. Spiderman cold-cast porcelain statue (again based on the pin-up art of Simon Bisley) and the Incredible Hulk statue (produced in both green and gray versions) as well as co-sculpting with Randy Bowen the Thanos, Juggernaut, Vision, and Rhino. They worked on BD’s Wolverine, Sabretooth, and Black Panther mini-busts. Their sculpture of Matt Wagner’s Grendel Prime was also produced by Bowen Designs. They were honored to co-sculpt, with Alex Ross, the Earth X Captain America statue for Dynamic Forces.For Glenn Danzig’s Verotik Comics The Brothers sculpted the Jaguar God, Satanika, and Dalkiel resin kits all based on the artwork of Simon Bisley. Their first work to be produced in coldcast porcelain pre-paint statue form was the Draco from Dragonheart statue and the statue of David Mack's Kabuki for Clayburn Moore and Moore Creations.The Brothers’ own original concept and character sculptures are released under the banner "Shiflett Bros. Originals" and are produced in resin kit form, cold-cast porcelain pre-paint statue form, and bronze."The Shiflett Brothers are to sculpting what Frank Frazetta is to painting." - John Howe, Concept Designer, The Lord of the Rings Film Trilogy "The talent of the Shiflett brothers is the strongest of any sculptors in the industry today. I am consistently amazed by the raw power of their work." - Alex Ross (Painter of Pretty Pictures) Marvels, Kingdom Come, Earth X "The Shiflett Brothers are producing some of this hobbies most incredible collectibles. The artistry of their work is only surpassed by the unique and energetic style in which they sculpt each of their figures and this gives their work a completely spontaneous and fresh aesthetic. I am very pleased to have some of their exceptional work in my collection." - Richard Taylor, Effects Designer & Supervisor, The Weta Companies

Wednesday, May 26, 2010

The Gnomon Workshop - Character Modeling for Production

The Gnomon Workshop - Character Modeling for Production
Character Modeling Techniques for Production with Ian Joyner | 3,1 G | RS
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio.
He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.

Tuesday, May 25, 2010

Gnomon Workshop, Photoshop, Photography, Art, Drawing, Painting : Gnomon Training - Ryan Church Collection v.1-6

Gnomon Workshop, Photoshop, Photography, Art, Drawing, Painting Gnomon Training - Ryan Church Collection v.1-6
Ryan Church is one of the leading concept artists working today. His clients and employers include Walt Disney Imagineering, Universal Studios, Industrial Light and Magic, and Lucasfilm. Ryan was Concept Design Supervisor for Star Wars: Episode 3 and is a Senior Art Director at ILM, where his roles include designing and illustrating vehicles, droids, architectures and environments and art directing final shots and assets. He has taught Advanced Entertainment Design at Art Center. He majored in Transportation Design with a minor in Entertainment Design at the Art Center College of Design.

GW:Figure Drawing series: The Head,body,hand and feet

Gnomon Workshop - Dynamic Figure Drawing series The Head,body,hand and feet  5.35 GB
Gnomon Workshop - Dynamic Figure Drawing series: The Head,body,hand and feet | 5.35 GB
Include Pack:
Gnomon Workshop - Dynamic Figure Drawing: The Head with David Finch
Gnomon Workshop - Dynamic Figure Drawing: The Body with David Finch
Gnomon Workshop - Dynamic Figure Drawing: Hands and Feet with David Finch
Dave Finch is one of the most dynamic illustrators working in commercial art today. His amazing layouts, his unique character designs and his extraordinary flair to create exciting images are nothing but top flight. And it's fun... something that's incredibly difficult to pull off and he does so consistently.
Gnomon Workshop - Dynamic Figure Drawing: The Head with David Finch
In this DVD, David Finch reveals his step-by-step process for drawing the human head. He starts with a basic head shape and demonstrates the structural breakdown from multiple angles. He then focuses on the various features including eyes, noses, lips, ears, necks and hair. He discusses important landmarks, features and proportions. David brings it all together to draw a series of completed heads, from basic male and female heads to heroic examples. Lastly, he covers lighting on a simplified head shape to help you understand the rules governing placement of dark and light shapes. He includes a wide range of tips and tricks for making your faces, heads and hair more life-like and convincing without the need to rely upon reference material.

Gnomon Workshop Bricks & Blocks Texture Library

Gnomon Workshop Bricks & Blocks Texture Library
Gnomon Workshop Bricks & Blocks Texture Library | ISO | 11.7 GB
2 DVDs of textures and 1 DVD of training
Bricks and Blocks (2 DVDs of textures and 1 DVD of training) contains 250 high resolution textures for the creation of all kinds of brick and cement block surfaces. Included are photographs of clean bricks, bricks which have been painted, bricks used as paving stones, rough and worn bricks, as well as specialty and decorative bricks. Gnomon Workshop textures are high resolution and seamlessly tileable. This allows for the creation of texture pages of any size - from the walls of an entire factory complex down to the exposed brick surrounding a mouse hole.
Every texture has a corresponding bump and specular map. These have been hand manipulated to ensure a proper bump and specular response, and are not simply a grayscale version of the color map. The textures are entirely handled and stored in 24-bit TIFF format to avoid any compression artifacts normally associated with JPEG images. Also supplied are more than 200 features - texture maps with alpha masks that add richness and variety to any texture project. Included are features commonly found with bricks like graffiti, paint, windows and more.

Monday, May 24, 2010

Gnomon Workshop – Creature Design With Aaron Sims Vol.2 | 2.52 GB

Gnomon Workshop – Creature Design With Aaron Sims Vol.2
Gnomon Workshop – Creature Design With Aaron Sims Vol.2 | 2.52 GB
Software Used: Adobe Photoshop, Soft Image Xsi, Right Hemisphere Deep Paint
Aaron Sims’ second DVD illustrates the process of designing a full character in a 3D environment. Starting by creating a quick concept in Photoshop, Aaron models the character in XSI, texturing it in Deep Paint. Aaron shows how to use XSI to build the rig and pose the character, and then sets it in an environment where he lights and renders it. Finally, he finishes the piece in Photoshop, showing you techniques to give your design a refined and completed look

Gnomon WorkShop Global Illumination: Interiors - VRay Lighting Techniques Christopher Nichols

Gnomon WorkShop Global Illumination Interiors - VRay Lighting Techniques Christopher Nichols
Gnomon WorkShop Global Illumination: Interiors – VRay Lighting Techniques
Christopher Nichols | English | ISO | 3.5GB
Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.
Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain and Sony Pictures Imageworks, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, Stealth and Ghost Rider. He is currently a Supervisor at Sway Studio.

Gnomon WorkShop Global Illumination: Exteriors – VRay Lighting Techniques

Gnomon WorkShop Global Illumination Interiors – VRay Lighting Techniques
Gnomon WorkShop Global Illumination: Exteriors – V-Ray Lighting Techniques
Christopher Nichols | English| ISO | 3.2GB

In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain and Sony Pictures Imageworks, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, Stealth and Ghost Rider. He is currently a Supervisor at Sway Studio.

Friday, May 21, 2010

Gnomon Workshop: Creature Texturing and Rendering for Production

Gnomon Workshop Creature Texturing and Rendering for Production
Softwares Used : 3Ds Max, Pixologic ZBrush , Maxon Body Paint.
Video Training|Rapidshare|5.66GB
Texturing Techniques with Laurent Pierlot

In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.

Gnomon Workshop: Matte Painting Production Techniques

Gnomon Workshop Matte Painting Production Techniques
Softwares Used: 3ds Max, Photoshop, Shake, Vue
In this DVD, Chris Stoski demonstrates his techniques for creating a complex matte painting. He illustrates how a matte artist utilizes 3D modeling, texturing, lighting, photographic reference materials and digital painting to complete a beautiful and efficient matte painting. Throughout the lecture he describes his techniques and relates his experiences designing shots for feature films and executing them as final matte paintings. From painting and image manipulation in Adobe Photoshop® to 3D particle-system waterfalls and animated vegetation blowing in the wind, this DVD offers a complete spectrum of knowledge for the beginner to intermediate matte painter.

Thursday, May 20, 2010

Gnomon Workshop: Creature Detailing for Production

Gnomon Workshop Creature Detailing for Production
Gnomon Workshop: Creature Detailing for Production
Video Training | Rapidshare | 3 GB

Software Used | 3ds Max | Pixologic ZBrush Right Hemisphere Deep UV
 Model Refining and UV Mapping with Laurent Pierlot
In this DVD, Laurent shares his techniques for detailing and refining the model he started in "Creature Modeling for Production". Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop® and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.

Dinosaur Drawing: Anatomy and Sketching with David Krentz

Dinosaur Drawing Anatomy and Sketching with David Krentz
Ads | Maya | 2D Drawing | Video Tutorials | Animation Tutorials | After Effects |
The Gnomon Workshop - Dinosaur Drawing Anatomy and Sketching
English | ISO | 4.14Gb
Genre: eLearning
Many of us drew dinosaurs when we were kids. Dinosaurs are beasts of paradox. They inhabited the world between monster and animal, imagination and science. For many, dinosaurs were the introduction to understanding the natural world. It is not surprising that many of the world’s leading paleontologists started out as artists themselves. In this DVD, David conveys a strong understanding of dinosaur anatomy mixed with the sheer joy of giving life, personality and motion to these inspiring creatures. He covers a wide range of topics from skeletal structures and muscles, to range of motion and the essential gestures of various body types. David focuses on capturing these elements in the form of quick sketches of both herbivorous and carnivorous dinosaurs.

Wednesday, April 21, 2010

Gnomon Workshop – Head Sculpting and Texturing 2 DVD

Gnomon Workshop – Head Sculpting and Texturing 2 DVD
Gnomon Workshop – Head Sculpting and Texturing 2 DVD | 11.5GB
This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools.

Gnomon Training DVD - The Digital Maquette Volume One & Two

Gnomon Training DVD - The Digital Maquette Volume One & Two
Gnomon Training DVD - The Digital Maquette Volume One & Two
English | SVQ3 1024x768 | Audio rate: 22050 Hz | RS & HF | 3.64GB & 3.0GB
Zack Petroc's Art Directing Series begins with "The Digital Maquette". This title presents an

Zbrush Digital Sculpting Human Anatomy by Scott Spencer

Zbrush Digital Sculpting Human Anatomy by Scott Spencer
Zbrush Digital Sculpting Human Anatomy by Scott Spencer
Sybex | English | PDF & DVD
416 pages | AVC1 960x542 | 12.6 MB eBook + 4.26 GB DVD
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear

Gnomon Character Design Pipeline Production Art & research techniques with

gnomon character design pipeline production art & research techniques with
Download

Gnomon Workshop – Character Design Pipeline
BARONTiERi | English | .MOV | 2.1GB
In this DVD, watch BARONTiERi as he demonstrates the different steps behind the creation of two iconic characters using both Adobe Photoshop® and Autodesk Maya®. He will then show how to

Video Tutors Maya Gnomon Maya Fluid

Video Tutors Maya Gnomon Maya Fluid
1. Fundamentals
Description: Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and
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