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Wednesday, April 21, 2010

The Gnomon Workshop: Multi-Pass Compositing 3ds Max Rendering Techniques with Tim Jones

The Gnomon Workshop Multi-Pass Compositing 3ds Max Rendering Techniques with Tim Jones
In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from
incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.
Render Elements
Compositing Reflections
Lighting Passes
Pre-Multiplied Alphas
Bit Depth
Color Correction
Channel Lighting
Ambient Occlusion
V-ray Passes
ID Passes
Z-Depth
01: Scanline Elements and Reflections
02: Basic Lighting Passes
03: Pre-Multiplied Alphas
04: Bit Depth
05: Color Correction
06: Channel Lighting
07: Ambient Occlusion
08: Screen Blend Mode, Difference Merge
09: Shadow Pass Build Up
10: Auxiliary Channels
11: V-Ray Passes
12: Brazil Passes
13: BONUS: Cover Image

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