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Saturday, April 10, 2010

Digital Tutors – Next-Gen Game Pipeline Bundle (16CD)

Digital Tutors – Next-Gen Game Pipeline Bundle (16CD)
Digital Tutors | Game Character Bandle
8 Gb | 16 CD | 29 hrs. 55 min | RS, HF &  UP

    * 1. Digital Tutors - Modeling Next-Gen Characters in Maya
    * 2. Digital Tutors - Detailing Next-Gen Characters in Zbrush
    * 3. Digital Tutors - Texturing Next-Gen Characters in Zbrush
    * 4. Digital Tutors - Animating Next-Gen Characters in Maya
    * 5. Digital Tutors - Pipeline Development with Maya and XNA
    * 6. Digital Tutors - Real-Time Shaders with XNA
Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists.
Included in this bundle:
Modeling Next-Gen Characters in Maya
Software Requirement: Maya 2008 and up
Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games.
Detailing Next-Gen Characters in ZBrush
Software Requirement: Maya 2008 and up ZBrush 3.1 and up, Maya 2008 and up
Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.
Texturing Next-Gen Characters in ZBrush
Software Requirement: Maya 2008 and up Maya 8.5 and up, ZBrush 3.1 and up, Photoshop
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.
Real-Time Shaders with XNA
Software Requirement: Maya 2008 and up XNA Game Studio 2.0
Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA.
Animating Next-Gen Characters in Maya
Software Requirement: Maya 2008 and up Maya 8 and up*
Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.
* You may use Maya version 8.0 and up to follow along with the training. X-Ray Joints is the only feature that we discuss that is available in Maya version 2008 and up only.
Pipeline Development with Maya and XNA
Software Requirement: Maya 2008 and up XNA Game Studio 2.0, Maya 2008 and up
Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation.
Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya.

1. Digital Tutors - Modeling Next-Gen Characters in Maya

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2. Digital Tutors - Detailing Next-Gen Characters in Zbrush

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3. Digital Tutors - Texturing Next-Gen Characters in Zbrush

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4. Digital Tutors - Animating Next-Gen Characters in Maya

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5. Digital Tutors - Pipeline Development with Maya and XNA

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6. Digital Tutors - Real-Time Shaders with XNA

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