Pages

___________________________________________________________ Recent Added Tutorials _________________________________________________________

Wednesday, August 3, 2011

Infinite Skills : Learning Maya 2012

 

Infinite Skills - Learning Maya 2012
~ 12.25 hours | Video: AVC (.mp4) h264 960*720 15fps | Audio: AAC 44.1Khz mono | 2.38GB
Genre: eLearning | Language: English

Learn how to take your skills to the next level. This Learning Maya 2012 Tutorial Video is the ultimate in comprehensive learning for the discerning professional. The training uses broadcast quality audio and video to deliver concise and informative training

CMIVFX : Photo-realistic Digital Painting with Kyle Lambert

CMIVFX : Photo-realistic Digital Painting with Kyle Lambert
1 hour 7 mins | Video: AVC (.mp4) h264 1024*576 12fps | Audio: AAC 48Khz 2ch | 181MB
Genre: eLearning | Language: English

Kyle Lambert is an extraordinary artist who has become an advocate for finger painting with the iPad. He focuses on photo-realistic digital painting and illustration.

Wednesday, July 27, 2011

Syntheyes 2011 WIN64 & CMIVFX Complete Syntheyes Training

Syntheyes 2011 WIN64 & CMIVFX Complete Syntheyes Training | 1.28 GB

SynthEyes 2011 offers a complete high-end feature set, including tracking, set reconstruction, stabilization, and motion capture. It handles camera tracking, object tracking, object tracking from reference meshes, camera+object tracking, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, stereoscopic shots, nodal stereoscopic shots, zooms, lens distortion, light solving. It can handle shots of any

Monday, July 25, 2011

VRay for Maya 2.00.04 V2! Fixed Variables + x86!

Build 2.00.04 official
============== 

V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.
Now, V-Ray for Maya enables the rendering of even larger scenes with greater

Thursday, June 17, 2010

The Gnomon Workshop - Digital Illustration Techniques DVD-iNKiSO

The Gnomon Workshop - Digital Illustration Techniques DVD-iNKiSO
         Softwares Used : Corel Painter, Adobe Photoshop
The process of telling stories through pictures is similar for both concept design and book illustration. In this video, film design veteran Christian Alzmann will take you through a step-by-step process for making a digital illustration. He will demonstrate his techniques for creating strong compositions, blocking in shapes with light and shadow, handling background elements and applying color. Throughout the lecture, Christian shares his thought processes as he reworks compositional elements, renders reflected light and strengthens the main character’s pose, showing you the benefits of painting digitally in Adobe Photoshop® and Corel Painter.

The Gnomon Workshop - Creature Design Toad Ogre Creature DVD

The Gnomon Workshop - Creature Design Toad Ogre Creature DVD
         1.25GB | RS & HF | Release Date:February 18, 2010
In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games. This is a first-hand look at how creatures are designed in the entertainment industry, with a concise step-by-step analysis from the first rough sketches to the final designs and sculptural maquette. Not only does Terryl share her techniques and tools, including complete drawing and colorization demonstrations, but she also discusses in depth the vital interrelationship between the design of the creatures and the story and script. Terryl discusses what it's like to work with an art director and with other artists in a professional art department setting, and how the team functions together to create the best possible designs.

Wednesday, June 16, 2010

Gnomon Workshop : Gnomon Master Classes - Drawing From Design

Gnomon Workshop Gnomon Master Classes - Drawing From Design 
Gnomon Master Classes 2009 Drawing From Design With Feng Zhu-HELL | 400Mb
Genre: eLearning
We work in a production and profit-oriented industry. The designs we do everyday will eventually make their way down the pipeline and become a product of some kind. Thus, as concept designers, one of the biggest challenges we face is to deliver original ideas which are not only cool, but that will also generate revenue for our clients. Typical clients always want something new yet generic enough to put to market. It’s our job to balance this fine line.
For this master class, I’ll demonstrate a few methods I use when approaching new designs. The goal is to come up with some cool stuff which looks different, yet is familiar enough to sell.
Instructor: Feng Zhu
Founder, FZD School of Design
Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commericals, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments and hard-surface designs including vehicles, droids and props for Star Wars: Episode III.
In the spring of 2009, Feng founded the FZD School of Design in Singapore. The aim is to bring the type of education offered at elite design schools, such as the Art Center College of Design, over to Asia.
Besides running the school, Feng is actively involved with FZD Design and its many clients.
Related Posts with Thumbnails