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Wednesday, June 16, 2010

Gnomon Master Classes - Sculpting Comic Book Statues and Maquettes

Gnomon Master Classes - Sculpting Comic Book Statues and Maquettes















Gnomonschool - Sculpting Comic Book Statues and Maquettes | 1.7GB
In this lesson we will sculpt a comic book industry style statue from armature to fully roughed out sculpture. We will use and discuss techniques and tools that we employ everyday. We'll also delve into our influences both sculptural and two dimensional, and we will comment on the slight differences in the way each brother works, while keeping the artistic vision consistent.The Shiflett Brothers are living their dream. Comic book geeks turned industry sculptors (but, alas, remaining comic book geeks). Their professional sculpting careers began with their maquette work on the groundbreaking video game "Oddworld: Abe’s Odysee" working alongside visionary video game creator Lorne Lanning.Working with Bowen Designs on Marvel Comics licensed projects, Brandon and Jarrod sculpted the full size Venom vs. Spiderman cold-cast porcelain statue (again based on the pin-up art of Simon Bisley) and the Incredible Hulk statue (produced in both green and gray versions) as well as co-sculpting with Randy Bowen the Thanos, Juggernaut, Vision, and Rhino. They worked on BD’s Wolverine, Sabretooth, and Black Panther mini-busts. Their sculpture of Matt Wagner’s Grendel Prime was also produced by Bowen Designs. They were honored to co-sculpt, with Alex Ross, the Earth X Captain America statue for Dynamic Forces.For Glenn Danzig’s Verotik Comics The Brothers sculpted the Jaguar God, Satanika, and Dalkiel resin kits all based on the artwork of Simon Bisley. Their first work to be produced in coldcast porcelain pre-paint statue form was the Draco from Dragonheart statue and the statue of David Mack's Kabuki for Clayburn Moore and Moore Creations.The Brothers’ own original concept and character sculptures are released under the banner "Shiflett Bros. Originals" and are produced in resin kit form, cold-cast porcelain pre-paint statue form, and bronze."The Shiflett Brothers are to sculpting what Frank Frazetta is to painting." - John Howe, Concept Designer, The Lord of the Rings Film Trilogy "The talent of the Shiflett brothers is the strongest of any sculptors in the industry today. I am consistently amazed by the raw power of their work." - Alex Ross (Painter of Pretty Pictures) Marvels, Kingdom Come, Earth X "The Shiflett Brothers are producing some of this hobbies most incredible collectibles. The artistry of their work is only surpassed by the unique and energetic style in which they sculpt each of their figures and this gives their work a completely spontaneous and fresh aesthetic. I am very pleased to have some of their exceptional work in my collection." - Richard Taylor, Effects Designer & Supervisor, The Weta Companies

Wednesday, May 26, 2010

The Gnomon Workshop - Character Modeling for Production

The Gnomon Workshop - Character Modeling for Production
Character Modeling Techniques for Production with Ian Joyner | 3,1 G | RS
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio.
He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.

Tuesday, May 25, 2010

Gnomon Workshop, Photoshop, Photography, Art, Drawing, Painting : Gnomon Training - Ryan Church Collection v.1-6

Gnomon Workshop, Photoshop, Photography, Art, Drawing, Painting Gnomon Training - Ryan Church Collection v.1-6
Ryan Church is one of the leading concept artists working today. His clients and employers include Walt Disney Imagineering, Universal Studios, Industrial Light and Magic, and Lucasfilm. Ryan was Concept Design Supervisor for Star Wars: Episode 3 and is a Senior Art Director at ILM, where his roles include designing and illustrating vehicles, droids, architectures and environments and art directing final shots and assets. He has taught Advanced Entertainment Design at Art Center. He majored in Transportation Design with a minor in Entertainment Design at the Art Center College of Design.

GW:Figure Drawing series: The Head,body,hand and feet

Gnomon Workshop - Dynamic Figure Drawing series The Head,body,hand and feet  5.35 GB
Gnomon Workshop - Dynamic Figure Drawing series: The Head,body,hand and feet | 5.35 GB
Include Pack:
Gnomon Workshop - Dynamic Figure Drawing: The Head with David Finch
Gnomon Workshop - Dynamic Figure Drawing: The Body with David Finch
Gnomon Workshop - Dynamic Figure Drawing: Hands and Feet with David Finch
Dave Finch is one of the most dynamic illustrators working in commercial art today. His amazing layouts, his unique character designs and his extraordinary flair to create exciting images are nothing but top flight. And it's fun... something that's incredibly difficult to pull off and he does so consistently.
Gnomon Workshop - Dynamic Figure Drawing: The Head with David Finch
In this DVD, David Finch reveals his step-by-step process for drawing the human head. He starts with a basic head shape and demonstrates the structural breakdown from multiple angles. He then focuses on the various features including eyes, noses, lips, ears, necks and hair. He discusses important landmarks, features and proportions. David brings it all together to draw a series of completed heads, from basic male and female heads to heroic examples. Lastly, he covers lighting on a simplified head shape to help you understand the rules governing placement of dark and light shapes. He includes a wide range of tips and tricks for making your faces, heads and hair more life-like and convincing without the need to rely upon reference material.

Gnomon Workshop Bricks & Blocks Texture Library

Gnomon Workshop Bricks & Blocks Texture Library
Gnomon Workshop Bricks & Blocks Texture Library | ISO | 11.7 GB
2 DVDs of textures and 1 DVD of training
Bricks and Blocks (2 DVDs of textures and 1 DVD of training) contains 250 high resolution textures for the creation of all kinds of brick and cement block surfaces. Included are photographs of clean bricks, bricks which have been painted, bricks used as paving stones, rough and worn bricks, as well as specialty and decorative bricks. Gnomon Workshop textures are high resolution and seamlessly tileable. This allows for the creation of texture pages of any size - from the walls of an entire factory complex down to the exposed brick surrounding a mouse hole.
Every texture has a corresponding bump and specular map. These have been hand manipulated to ensure a proper bump and specular response, and are not simply a grayscale version of the color map. The textures are entirely handled and stored in 24-bit TIFF format to avoid any compression artifacts normally associated with JPEG images. Also supplied are more than 200 features - texture maps with alpha masks that add richness and variety to any texture project. Included are features commonly found with bricks like graffiti, paint, windows and more.

Monday, May 24, 2010

Gnomon Workshop – Creature Design With Aaron Sims Vol.2 | 2.52 GB

Gnomon Workshop – Creature Design With Aaron Sims Vol.2
Gnomon Workshop – Creature Design With Aaron Sims Vol.2 | 2.52 GB
Software Used: Adobe Photoshop, Soft Image Xsi, Right Hemisphere Deep Paint
Aaron Sims’ second DVD illustrates the process of designing a full character in a 3D environment. Starting by creating a quick concept in Photoshop, Aaron models the character in XSI, texturing it in Deep Paint. Aaron shows how to use XSI to build the rig and pose the character, and then sets it in an environment where he lights and renders it. Finally, he finishes the piece in Photoshop, showing you techniques to give your design a refined and completed look

Gnomon WorkShop Global Illumination: Interiors - VRay Lighting Techniques Christopher Nichols

Gnomon WorkShop Global Illumination Interiors - VRay Lighting Techniques Christopher Nichols
Gnomon WorkShop Global Illumination: Interiors – VRay Lighting Techniques
Christopher Nichols | English | ISO | 3.5GB
Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.
Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain and Sony Pictures Imageworks, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, Stealth and Ghost Rider. He is currently a Supervisor at Sway Studio.
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